Raffles and Sweepstakes removed for New Zealand customers
In compliance with the request of the New Zealand government, the Raffle and Sweepstakes Activities are now unavailable in Experience setup for Organizations in New Zealand.
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In compliance with the request of the New Zealand government, the Raffle and Sweepstakes Activities are now unavailable in Experience setup for Organizations in New Zealand.
We've added a new Start and End date for Flat Donations in the application based on customer feedback and requests. This new functionality will allow any Experience with Flat Donations to specify any timeframe in which their supporters can make Flat Donations to their Experience - before or after their other Activities end. This functionality covers many use-cases, one precisely where users wanted to continue accepting donations on their Experience for a specified amount of time after their other Activities ended.
The 'Start Date' will appear if the organizer decides to set different dates for all activities in the Basics section. Alternatively, if the organizer indicates that all Activities will start at the same time, then the Start Date will not appear as General Donations will begin in tandem with the other Activities. Alternatively, to account for use-cases like the one explained above, the End Date always shows for Flat Donations.
Note: The Flat Donation option and its Start/End Date fields will still not appear for Solo Crowdfunding Experiences without Perks, and the user will indicate when the Experience should end in the Basics Section.
In this improvement, we will be adding functionality to our Facebook Pixel Integration to include transaction values. This addition will allow our customers to start using transaction values to track marketing spending and the value of donations generated from their Facebook ads. Overall, this will enhance our customers' ability to track how well their marketing and advertising are performing and how effectively they convert their audience into donors.
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This User Story tackles the first step in the user workflow in Experience Setup: the 'Basics' section. We have completely redesigned the "Basics" section to improve UX and align with customer expectations. The end goal of all the changes outlined below is to improve conversion rates for new customers, increasing the number of customers who publish campaigns.
In summary, this release contains:
Terminology Clarification
To fully understand the context of this upcoming change, we must clarify some terminology used across the platform moving forward. Here are the terms that have been redefined to summarize functionality on the platform better.
We’ll use this new terminology throughout this changelog post and in the app with this update.
New "Basics" Section Workflow
We’ve redesigned the “Basics” step of Experience Setup from the ground up in this upcoming release. To bring you up to speed, here are some of the significant changes we’ve made on this step:
Here is a Loom video walkthrough of the concept of the new Basics section: https://www.loom.com/share/ef5869eb573b4484a89a36c7177f49f5
Event vs. Campaign Choice
On the Basics step of Experience Setup, Organizers will have to choose between running their Experience as an “Event” or a “Campaign”: see screenshot. This decision reflects a new approach we’ve implemented to better group and serve Experiences on the platform.
Here is how we are defining the initial 'Event' and 'Campaign' choice within Setup:
To clarify, 'Event' no longer refers to the Fundraising Activity we had for it before. The primary reason for this change is that Organizers often refer to their entire fundraising experience as an “Event.” This customer expectation and approach has been validated through customer interviews, UX research sessions, and customer feedback.
The old Setup did not handle this well because these types of customers would end up selecting the “Event” fundraising Activity in Experience Setup even if they didn’t need the ticketing functionality offered under that fundraising Activity. For example, we have observed customers consider their solo Raffle fundraiser an “Event” if they have a live drawing that can be viewed publicly because individuals can “attend” and watch the drawing. So, although they consider this an “Event” in their terms, it would not necessarily be the same as our “Event” fundraising activity we had on the old Setup.
By breaking “Event” out as a higher-level grouping separate from fundraising activities and making “Ticketing” an option tied to the “Event” choice, this helps customers choose the right options to run the type of experience they want.
We made slight changes to the Experience Setup flow depending on which option (Event vs. Campaign) Organizers select. For example, if an Organizer selects 'Event,' we immediately ask them for their event date and time. This workflow reinforces the differences of the initial 'Event' vs. 'Campaign' choice. It provides fields that can be displayed on the Experience Page that indicate the time and place of the event.
Even though there is not much difference in the rest of Experience Setup depending on these two choices, they are still critical to customer onboarding. It makes the Setup process easier to follow and easier for our customers to create exactly the kind of Experience they have in mind. Our old Setup does not do this well because it assumes everyone is creating just a “Campaign” (per our definition above) and does not make it easy for people with an “Event” to know how to set up their Experience correctly for what they want. This new Setup aims to solve all these problems.
Partner Note: For Partners with the “Event” (Ticketing) feature disabled, none of the above applies for your use case, and you will not see the Event/Campaign choice UI in Setup at all. In this case, Users will begin Setup by selecting their Fundraising Activities just as they did in the old Setup.
New 'Ticketing' Option (Rename of 'Event' Activity)
As stated previously, we’ve renamed the “Event” Fundraising Activity to “Ticketing.” This change allows the name of the Activity to be more representative of its actual functionality on the platform (creating and selling “event tickets”). Additionally, 'Ticketing' will no longer be positioned as an activity type alongside Raffles, Sweepstakes, etc. Instead, it will now be shown as an optional feature only available when Organizers have chosen to run their Experience as an 'Event' (a time and attendance-based component) on the platform.
Note: It will be possible for users to select 'Ticketing' only with no other fundraising types to account for use cases where an organization might only want to sell Event Tickets.
Allow Each Activity to Have Unique Start Dates
One highly requested feature we've added to this release is the ability for each Activity to have a unique start date. This new feature provides excellent flexibility for Organizers who want to start each fundraising Activity at different dates and times. For example, you could start selling raffle tickets on 4/1 but wait to start auction bidding until your event begins on 4/15.
New “Checkout” Section of Experience Setup
We've added a new 'Checkout' step in Experience Setup to organize better and consolidate all checkout-related settings that the user can change on their Experience. Over time, the 'Basics' section has grown quite large, and some of the cards are not applicable to ask the user there. Therefore, we've created a new Checkout step of Experience Setup.
The sections we've moved to this new Checkout section are as follows:
Crowdfunding Section Changes
Additional Updates to the Basics Section
Auction
A-Thon
Livestreaming
Ticketing (Previously the 'Event' Step)
Peer-to-Peer (Previously 'Team Fundraising') Section Changes
Page Design Section Changes
Review Section Changes
Advanced Options Renamed to Just 'Options'
Experience Page Changes
When supporters purchase entries on a Raffle where entries are eligible to win any prize, we've added a collage item view in Checkout to show an image of each prize available. We've added this functionality for Raffles and Sweepstakes to improve the User Experience by accurately representing what the user can win for purchasing entries.
Before this improvement, when a user purchased entries on an Experience where entries can win any of the prizes, we only showed the image of one prize for the image in Checkout. It confused users and made them believe they were purchasing entries for only the prize corresponding with that image.
Note: When Raffles are set up so that supporters can purchase entries for each prize individually, only the image for that specific prize will show.
Organizers can now edit additional sections of their Experience even after it has ended. These elements are subsections of the 'Advanced Options' step of Experience setup including:
Suppose the organizer has enabled comments on their Experience and a supporter decides to leave a comment with their transaction. In that case, the system will now automatically check, recognize, and block any messages containing profanity. This improvement will help ensure a family-safe environment on all Experience Pages.
This new percentage-based sharing rewards option allows organizers greater flexibility to provide an incentive that appeals to their supporters and increases the viral possibility of their Experience.
Users will now have the option to either select a fixed sharing rewards type or a percentage type. The fixed sharing rewards type was our previous functionality, and it will work the same as before. However, if the user chooses the percentage type, the sharing rewards are updated to reflect a percentage of entries based on the action.
For example, let's say that an organizer uses the percentage-style sharing rewards, and a promoter successfully convinces a friend to donate. Since the organizer set the sharing rewards to 10% for both the promoter and the donor, they both receive one free entry when the donor purchases ten entries. However, if the donor buys 100 entries, they both receive ten bonus entries.
The percentage-style sharing rewards incentivize donors to purchase more entries upfront to receive more bonus entries at no extra cost.
Note: Even when the organizer selects 'percentage' for their sharing rewards, the reward for sharing the Experience link on social media will always be a fixed number.
The platform now prevents users segmented as fundraising for their own business (non-charitable) purposes from signing up.
Here's a screenshot showing which selections in the Start Guide will prevent users from signing up.
We've updated the Livestream Spotlight empty state design to provide users with a more natural UX and have reduced white space on the Experience Page while in Livestream Mode. Here's an example showing the new design.
The Spotlight tab design is essential because it is the first tab users interact with after the Organizer enables Stream Mode. This change will improve users' interaction with the Livestream interface and their overall first impression of your Experience page.